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Created with Raphaël 2.2.023Aug1313Apr24Aug212011101Nov10Sep328Aug27261514131297654JulAdded a matrix decomposition utility functionmatrix-decompos…matrix-decompositionUpdated READMEdisabled/fixed compiler warningsmastermasterImGui reference fixed. The latest version of ImGui moved the impl_* from examples to backends.adjusted batch file for running minityglm version fixedMerge branch 'master' of https://git.app.uib.no/code/minityfixing dependency issuesUpdate README.mdremoved launch fileswitched to Ninja generatorsome fixes for VS2019fetch for linux also updatedfix for glm compile issuesnew RaytraceRenderer class for the raytracing assignmentReanming viewer.cpp to Viewer.cppMerge branch 'master' of https://git.app.uib.no/code/minityworkaround for inconsistent gl_PointCoords behavior for different GPUsonly requesting OpenGL 4.0 context now for better compatibilityCMakeSettings adapted for VS2019removed hardcoded generator, so the script works with VS2019 as wellIntel driver fixesavoid error message on shutdownkeyboard and mouse capture support re-addedswitched to using native ImGui rendereradded VS launch filetexture mode set to repeatremoved unused/uncommon properties and added default valuesrobustness improvements for the obj loader, moved renderer GUI to the menu bar for less clutterloading more texture typeslight source now visible on white backgroundconvenience functions for shader handing, better light handling via transformation matrix & other enhancements.gitignore working on my machineEditing .gitignoreUpdate .gitignoreadding .gitignore fileOptimizing cmake argumentsTesting automated installation on Linux machines.. Edited CMakeLists.txtBuilds on Fedora 30 Linux.VBO setup integrated into model class
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