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Blinn Phong Shading, Color blending and minimal render settings widget

Egil Bru requested to merge render_improvments into master

Shading is done using a headlight which has the opposite direction as the eye direction.

Note: Specular highlights is current not working and I am not 100% sure why, but will take a close look at it when I implement a separate light source.

Max intensity projection can be toggled in the render settings widget as well.

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