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Separate rendering and interaction. Scale Oblique slice renderer with box

Magne.Stromsnes requested to merge separate_rendering_and_interaction into master

This introduces some separation of concerns for the OpenGLWidgets. The base class deals with rendering and has access to the textures, while a subclassed Interactor deals with user interaction, forwarding to properties or the base class renderer as needed. image

Edited by Magne.Stromsnes

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