- May 12, 2022
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Magne.Stromsnes authored
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- May 11, 2022
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Egglis authored
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- May 10, 2022
- Apr 06, 2022
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Magne.Stromsnes authored
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- Apr 05, 2022
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Magne.Stromsnes authored
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- Mar 29, 2022
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Magne.Stromsnes authored
This lets us handle the rotation in the shader, and composite it with other matrix operations more easily. Specifically it should help us put the grid scaling in the correct spot more easily. Gets rid of the quite ugly box class. Changes to a single vertex attribute that is used to calculate both vertex coordinates and texture coordinates.
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- Mar 28, 2022
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Magne.Stromsnes authored
This box scaling is quite ugly, and may come back to bite me when looking at the grid spacing.
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- Mar 22, 2022
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Magne.Stromsnes authored
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Magne.Stromsnes authored
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Magne.Stromsnes authored
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Egil Bru authored
I do not know how it got there
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- Mar 20, 2022
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Magne.Stromsnes authored
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- Mar 03, 2022
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mstromsnes authored
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mstromsnes authored
Contains minor preference changes to original code. Mostly c-style casts rewritten to c++-style. Adds _clang-format to keep code formatted.
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