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  6. Mar 29, 2022
    • Magne.Stromsnes's avatar
      Rework cubeintersections to return rotationmatrix · de5fc49c
      Magne.Stromsnes authored
      This lets us handle the rotation in the shader, and composite it with
      other matrix operations more easily. Specifically it should help us put
      the grid scaling in the correct spot more easily.
      
      Gets rid of the quite ugly box class.
      
      Changes to a single vertex attribute that is used to calculate both
      vertex coordinates and texture coordinates.
      de5fc49c
  7. Mar 28, 2022
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