package inf112.skeleton.app; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL30; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; public class HelloWorld implements ApplicationListener { private SpriteBatch batch; private BitmapFont font; @Override public void create() { batch = new SpriteBatch(); font = new BitmapFont(); font.setColor(Color.RED); } @Override public void dispose() { batch.dispose(); font.dispose(); } @Override public void render() { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batch.begin(); font.draw(batch, "Hello World", 200, 200); batch.end(); } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void resume() { } }