diff --git a/src/main/java/deliverables/Referat b/src/main/java/deliverables/Referat
new file mode 100644
index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391
diff --git a/src/main/java/inf112/skeleton/app/Enemy.java b/src/main/java/inf112/skeleton/app/Enemy.java
index 831417aec65b7ca895bf0ecbbdda89191c9b01a8..035076ddd046757704f5653f8804ef6b7bc25a79 100644
--- a/src/main/java/inf112/skeleton/app/Enemy.java
+++ b/src/main/java/inf112/skeleton/app/Enemy.java
@@ -4,7 +4,7 @@ import javafx.scene.paint.Paint;
 
 public class Enemy implements IGameObject{
     int x, y, w, h, distance;
-    int walkSpeed = 1;
+    int walkSpeed = 3;
     int sum = 0;
     private int gravity = 5;
     Paint color;
diff --git a/src/main/java/inf112/skeleton/app/Game.java b/src/main/java/inf112/skeleton/app/Game.java
index 5f7163de008e96b283599a8a13c5b9e9103509ea..34f6526737b1ef28cc6e4e9caf25503ab49a7ae4 100644
--- a/src/main/java/inf112/skeleton/app/Game.java
+++ b/src/main/java/inf112/skeleton/app/Game.java
@@ -23,6 +23,7 @@ import javafx.scene.text.Font;
 import javafx.scene.text.FontWeight;
 import javafx.stage.Stage;
 
+//push test
 public class Game extends Application {
     private AnimationTimer timer;
     private Canvas canvas;
@@ -125,15 +126,15 @@ public class Game extends Application {
         scene.setOnKeyPressed(keyH::keyPressed);
         scene.setOnKeyReleased(keyH::keyReleased);
 
-        ListWalls.add(new Wall(250, 400, 150, 20, Color.DARKGREEN));
-        ListWalls.add(new Wall(160, 570, 340, 120, Color.DARKGREEN));
-        ListWalls.add(new Wall(820, 570, 300, 120, Color.DARKGREEN));
-        ListWalls.add(new Wall(1200, 530, 300, 120, Color.DARKGREEN));
+        ListWalls.add(new Wall(250, 400, 150, 20, Color.DIMGRAY));
+        ListWalls.add(new Wall(160, 570, 340, 120, Color.DIMGRAY));
+        ListWalls.add(new Wall(820, 570, 300, 120, Color.DIMGRAY));
+        ListWalls.add(new Wall(1200, 530, 300, 120, Color.DIMGRAY));
 
         ListWaffle.add(new Waffle(300, 350, 50, 50));
         ListWaffle.add(new Waffle(1000, 400, 50, 50));
 
-        ListEnemy.add(new Enemy(700, 100, 50, 50, Color.RED, 200));
+        ListEnemy.add(new Enemy(700, 300, 50, 50, Color.RED, 200));
     }
 
     protected void step() {
@@ -194,7 +195,7 @@ public class Game extends Application {
             if (player.invincible) {
                 if (player.invincibleTimer == 0) {
                     player.invincible = false;
-                    player.invincibleTimer = 50;
+                    player.invincibleTimer = 100;
                 }
                 player.invincibleTimer--;
             }